
Statistics
Pace
Survival
Share of the lobby still alive, averaged over the season — how fast each division bleeds out.
Fight timing
Combat kills per game at each minute — when each division actually fights.
Safezones
Distance at announce
Mean distance from the new circle's centre in radii when it was announced — under 1 is inside. Lower is better positioned.
Inside at announce
Share of living players already inside when each circle appeared. Reported per circle, never averaged across them.
Division averages
| Per game | |
|---|---|
| Games | |
| Game length | |
| Kills / game | |
| Knocks / game | |
| Knock conversion | |
| Headshot kills | |
| Stolen kills | |
| Drive-by kills | |
| Solo drive-by kills | |
| Damage / game | |
| Drive-by damage / game | |
| Solo drive-by damage / game | |
| Utility / game | |
| Smokes / game | |
| Vehicle minutes / game | |
| Glider rides / game | |
| Glider minutes / game | |
| Bluezone damage / game | |
| Bluezone minutes / game | |
| Pickups / game | |
| Recall attempts / game | |
| Recall success |
Records
Longest knock
Furthest gun shot of the season that took an enemy’s HP to zero — a knock or an outright kill — in metres
Most kills in a game
Each player's best single game
Most damage in a single game
Each player's highest damage total in one game